Expand description
“Event” primitives, allowing one thread to wait on a signal or countdown from other threads.
The primary types in this module are the CountdownEvent
and the SignalEvent
structs. See
the documentation on those types for further information.
Structs§
- A synchronization primitive that signals when its count reaches zero.
- An opaque guard struct that decrements the count of a borrowed
CountdownEvent
on drop. - A synchronization primitive that allows one or more threads to wait on a signal from another thread.
Enums§
- The collection of errors that can be returned by
CountdownEvent
methods. - Determines the reset behavior of a
SignalEvent
.