pub struct Recursive<T, F> { /* private fields */ }
Expand description
Return type from Strategy::prop_recursive()
.
Trait Implementations§
Source§impl<T: Debug + 'static, R: Strategy<Value = T> + 'static, F: Fn(BoxedStrategy<T>) -> R> Strategy for Recursive<T, F>
impl<T: Debug + 'static, R: Strategy<Value = T> + 'static, F: Fn(BoxedStrategy<T>) -> R> Strategy for Recursive<T, F>
Source§type Value = T
type Value = T
The type of value used by functions under test generated by this Strategy. Read more
Source§fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
Generate a new value tree from the given runner. Read more
Source§fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>where
Self: Sized,
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>where
Self: Sized,
Returns a strategy which produces values transformed by the function
fun
. Read moreSource§fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F,
) -> Perturb<Self, F>where
Self: Sized,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F,
) -> Perturb<Self, F>where
Self: Sized,
Returns a strategy which produces values transformed by the function
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> Flatten<Map<Self, F>>where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> Flatten<Map<Self, F>>where
Self: Sized,
Maps values produced by this strategy into new strategies and picks
values from those strategies. Read more
Source§fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlatten<Map<Self, F>>where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlatten<Map<Self, F>>where
Self: Sized,
Maps values produced by this strategy into new strategies and picks
values from those strategies while considering the new strategies to be
independent. Read more
Source§fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlattenMap<Self, F>where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlattenMap<Self, F>where
Self: Sized,
Similar to
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F,
) -> Filter<Self, F>where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F,
) -> Filter<Self, F>where
Self: Sized,
Returns a strategy which only produces values accepted by
fun
. Read moreSource§fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>where
Self: Sized,
Returns a strategy which only produces transformed values where
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>where
Self: Sized + 'static,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>where
Self: Sized + 'static,
Generate a recursive structure with
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Shuffle the contents of the values produced by this strategy. Read more
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Erases the type of this
Strategy
so it can be passed around as a
simple trait object. Read moreAuto Trait Implementations§
impl<T, F> Freeze for Recursive<T, F>
impl<T, F> !RefUnwindSafe for Recursive<T, F>
impl<T, F> !Send for Recursive<T, F>
impl<T, F> !Sync for Recursive<T, F>
impl<T, F> Unpin for Recursive<T, F>
impl<T, F> !UnwindSafe for Recursive<T, F>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 40 bytes