pub struct Avx2Machine<NI>(/* private fields */);
Trait Implementations§
Source§impl<NI: Clone> Clone for Avx2Machine<NI>
impl<NI: Clone> Clone for Avx2Machine<NI>
Source§fn clone(&self) -> Avx2Machine<NI>
fn clone(&self) -> Avx2Machine<NI>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<NI: Copy> Machine for Avx2Machine<NI>
impl<NI: Copy> Machine for Avx2Machine<NI>
type u32x4 = u32x4_sse2<YesS3, YesS4, NI>
type u64x2 = u64x2_sse2<YesS3, YesS4, NI>
type u128x1 = u128x1_sse2<YesS3, YesS4, NI>
type u32x4x2 = u32x4x2_avx2<NI>
type u64x2x2 = x2<u64x2_sse2<YesS3, YesS4, NI>, G0>
type u64x4 = x2<u64x2_sse2<YesS3, YesS4, NI>, G1>
type u128x2 = x2<u128x1_sse2<YesS3, YesS4, NI>, G0>
type u32x4x4 = x2<u32x4x2_avx2<NI>, G0>
type u64x2x4 = x4<u64x2_sse2<YesS3, YesS4, NI>>
type u128x4 = x4<u128x1_sse2<YesS3, YesS4, NI>>
fn unpack<S, V: Store<S>>(self, s: S) -> V
fn vec<V, A>(self, a: A) -> Vwhere
V: MultiLane<A>,
fn read_le<V>(self, input: &[u8]) -> Vwhere
V: StoreBytes,
fn read_be<V>(self, input: &[u8]) -> Vwhere
V: StoreBytes,
impl<NI: Copy> Copy for Avx2Machine<NI>
Auto Trait Implementations§
impl<NI> Freeze for Avx2Machine<NI>
impl<NI> RefUnwindSafe for Avx2Machine<NI>where
NI: RefUnwindSafe,
impl<NI> Send for Avx2Machine<NI>where
NI: Send,
impl<NI> Sync for Avx2Machine<NI>where
NI: Sync,
impl<NI> Unpin for Avx2Machine<NI>where
NI: Unpin,
impl<NI> UnwindSafe for Avx2Machine<NI>where
NI: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 0 bytes