pub struct BackendCoordAndZ;
Expand description
Used for 3d coordinate transformations.
See Cubiod
for more information and an example.
Trait Implementations§
Source§impl CoordMapper for BackendCoordAndZ
impl CoordMapper for BackendCoordAndZ
Source§impl<X, Y, Z, DB: DrawingBackend> Drawable<DB, BackendCoordAndZ> for Cubiod<X, Y, Z>
impl<X, Y, Z, DB: DrawingBackend> Drawable<DB, BackendCoordAndZ> for Cubiod<X, Y, Z>
Source§impl<'a, X: 'a, Y: 'a, Z: 'a> PointCollection<'a, (X, Y, Z), BackendCoordAndZ> for &'a Cubiod<X, Y, Z>
impl<'a, X: 'a, Y: 'a, Z: 'a> PointCollection<'a, (X, Y, Z), BackendCoordAndZ> for &'a Cubiod<X, Y, Z>
Auto Trait Implementations§
impl Freeze for BackendCoordAndZ
impl RefUnwindSafe for BackendCoordAndZ
impl Send for BackendCoordAndZ
impl Sync for BackendCoordAndZ
impl Unpin for BackendCoordAndZ
impl UnwindSafe for BackendCoordAndZ
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
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