plotters::coord::ranged3d

Struct ProjectionMatrix

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pub struct ProjectionMatrix(/* private fields */);
Expand description

The projection matrix which is used to project the 3D space to the 2D display panel

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impl ProjectionMatrix

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pub fn one() -> Self

Returns the identity matrix

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pub fn zero() -> Self

Returns the zero maxtrix

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pub fn shift(x: f64, y: f64, z: f64) -> Self

Returns the matrix which shift the coordinate

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pub fn rotate(x: f64, y: f64, z: f64) -> Self

Returns the matrix which rotates the coordinate

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pub fn scale(factor: f64) -> Self

Returns the matrix that applies a scale factor

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pub fn normalize(&mut self)

Normalize the matrix, this will make the metric unit to 1

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pub fn projected_depth(&self, (x, y, z): (i32, i32, i32)) -> i32

Get the distance of the point in guest coordinate from the screen in pixels

Trait Implementations§

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impl AsMut<[[f64; 4]; 4]> for ProjectionMatrix

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fn as_mut(&mut self) -> &mut [[f64; 4]; 4]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[[f64; 4]; 4]> for ProjectionMatrix

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fn as_ref(&self) -> &[[f64; 4]; 4]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for ProjectionMatrix

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fn clone(&self) -> ProjectionMatrix

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProjectionMatrix

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ProjectionMatrix

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<[[f64; 4]; 4]> for ProjectionMatrix

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fn from(data: [[f64; 4]; 4]) -> Self

Converts to this type from the input type.
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impl Mul<(f64, f64, f64)> for ProjectionMatrix

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type Output = (i32, i32)

The resulting type after applying the * operator.
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fn mul(self, (x, y, z): (f64, f64, f64)) -> (i32, i32)

Performs the * operation. Read more
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impl Mul<(i32, i32, i32)> for ProjectionMatrix

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type Output = (i32, i32)

The resulting type after applying the * operator.
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fn mul(self, (x, y, z): (i32, i32, i32)) -> (i32, i32)

Performs the * operation. Read more
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impl Mul for ProjectionMatrix

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type Output = ProjectionMatrix

The resulting type after applying the * operator.
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fn mul(self, other: ProjectionMatrix) -> ProjectionMatrix

Performs the * operation. Read more
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impl Copy for ProjectionMatrix

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 128 bytes