Expand description
Thread parking and unparking.
A Parker is in either the notified or unnotified state. The park() method blocks
the current thread until the Parker becomes notified and then puts it back into the unnotified
state. The unpark() method puts it into the notified state.
This API is similar to thread::park() and Thread::unpark() from the standard library.
The difference is that the state “token” managed by those functions is shared across an entire
thread, and anyone can call thread::current() to access it. If you use park and unpark,
but you also call a function that uses park and unpark internally, that function could
cause a deadlock by consuming a wakeup that was intended for you. The Parker object in this
crate avoids that problem by managing its own state, which isn’t shared with unrelated callers.
§Examples
use std::thread;
use std::time::Duration;
use parking::Parker;
let p = Parker::new();
let u = p.unparker();
// Notify the parker.
u.unpark();
// Wakes up immediately because the parker is notified.
p.park();
thread::spawn(move || {
thread::sleep(Duration::from_millis(500));
u.unpark();
});
// Wakes up when `u.unpark()` notifies and then goes back into unnotified state.
p.park();Structs§
Functions§
- pair
- Creates a parker and an associated unparker.