oorandom

Struct Rand32

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pub struct Rand32 { /* private fields */ }
Expand description

A PRNG producing a 32-bit output.

The current implementation is PCG-XSH-RR.

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impl Rand32

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pub const DEFAULT_INC: u64 = 1_442_695_040_888_963_407u64

The default value for increment. This is basically arbitrary, it comes from the PCG reference C implementation: https://github.com/imneme/pcg-c/blob/master/include/pcg_variants.h#L284

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pub fn new(seed: u64) -> Self

Creates a new PRNG with the given seed and a default increment.

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pub fn new_inc(seed: u64, increment: u64) -> Self

Creates a new PRNG. The two inputs, seed and increment, determine what you get; increment basically selects which sequence of all those possible the PRNG will produce, and the seed selects where in that sequence you start.

Both are arbitrary; increment must be an odd number but this handles that for you

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pub fn state(&self) -> (u64, u64)

Returns the internal state of the PRNG. This allows you to save a PRNG and create a new one that will resume from the same spot in the sequence.

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pub fn from_state(state: (u64, u64)) -> Self

Creates a new PRNG from a saved state from Rand32::state(). This is NOT quite the same as new_inc() because new_inc() does a little extra setup work to initialize the state.

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pub fn rand_u32(&mut self) -> u32

Produces a random u32 in the range [0, u32::MAX].

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pub fn rand_i32(&mut self) -> i32

Produces a random i32 in the range [i32::MIN, i32::MAX].

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pub fn rand_float(&mut self) -> f32

Produces a random f32 in the range [0.0, 1.0).

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pub fn rand_range(&mut self, range: Range<u32>) -> u32

Produces a random within the given bounds. Like any Range, it includes the lower bound and excludes the upper one.

This should be faster than Self::rand() % end + start, but the real advantage is it’s more convenient. Requires that range.end <= range.start.

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impl Clone for Rand32

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fn clone(&self) -> Rand32

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rand32

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Rand32

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fn eq(&self, other: &Rand32) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Rand32

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impl Eq for Rand32

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impl StructuralPartialEq for Rand32

Auto Trait Implementations§

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impl Freeze for Rand32

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impl RefUnwindSafe for Rand32

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impl Send for Rand32

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impl Sync for Rand32

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impl Unpin for Rand32

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impl UnwindSafe for Rand32

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 16 bytes