Emoji

Struct Emoji 

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#[non_exhaustive]
pub struct Emoji;
Expand description

Characters that are emoji.

§Example

use icu::properties::CodePointSetData;
use icu::properties::props::Emoji;

let emoji = CodePointSetData::new::<Emoji>();

assert!(emoji.contains('🔥'));  // U+1F525 FIRE
assert!(!emoji.contains('V'));

Trait Implementations§

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impl BinaryProperty for Emoji

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const NAME: &'static [u8]

The name of this property
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const SHORT_NAME: &'static [u8]

The abbreviated name of this property, if it exists, otherwise the name
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fn for_char(ch: char) -> bool

Convenience method for CodePointSetData::new().contains(ch) Read more
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impl Debug for Emoji

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Emoji

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impl RefUnwindSafe for Emoji

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impl Send for Emoji

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impl Sync for Emoji

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impl Unpin for Emoji

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impl UnwindSafe for Emoji

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 0 bytes