pub struct BoxBody<D, E> { /* private fields */ }
Expand description
A boxed Body
trait object.
Implementations§
Trait Implementations§
Source§impl<D, E> Body for BoxBody<D, E>where
D: Buf,
impl<D, E> Body for BoxBody<D, E>where
D: Buf,
Auto Trait Implementations§
impl<D, E> Freeze for BoxBody<D, E>
impl<D, E> !RefUnwindSafe for BoxBody<D, E>
impl<D, E> Send for BoxBody<D, E>
impl<D, E> Sync for BoxBody<D, E>
impl<D, E> Unpin for BoxBody<D, E>
impl<D, E> !UnwindSafe for BoxBody<D, E>
Blanket Implementations§
Source§impl<T> BodyExt for T
impl<T> BodyExt for T
Source§fn frame(&mut self) -> Frame<'_, Self> ⓘwhere
Self: Unpin,
fn frame(&mut self) -> Frame<'_, Self> ⓘwhere
Self: Unpin,
Returns a future that resolves to the next
Frame
, if any.Source§fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
fn map_frame<F, B>(self, f: F) -> MapFrame<Self, F>
Maps this body’s frame to a different kind.
Source§fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
fn map_err<F, E>(self, f: F) -> MapErr<Self, F>
Maps this body’s error value to a different value.
Source§fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
fn boxed_unsync(self) -> UnsyncBoxBody<Self::Data, Self::Error>
Turn this body into a boxed trait object that is !Sync.
Source§fn collect(self) -> Collect<Self> ⓘwhere
Self: Sized,
fn collect(self) -> Collect<Self> ⓘwhere
Self: Sized,
Turn this body into
Collected
body which will collect all the DATA frames
and trailers.Source§fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
fn with_trailers<F>(self, trailers: F) -> WithTrailers<Self, F>
Add trailers to the body. Read more
Source§fn into_data_stream(self) -> BodyDataStream<Self>where
Self: Sized,
fn into_data_stream(self) -> BodyDataStream<Self>where
Self: Sized,
Turn this body into
BodyDataStream
.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 16 bytes