Struct heed_types::U32

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pub struct U32<O>(/* private fields */);
Expand description

Encodable version of u32.

Trait Implementations§

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impl<O: ByteOrder> BytesDecode<'_> for U32<O>

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type DItem = u32

The type to decode.
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fn bytes_decode(bytes: &[u8]) -> Result<Self::DItem, BoxedError>

Decode the given bytes as DItem.
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impl<O: ByteOrder> BytesEncode<'_> for U32<O>

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type EItem = u32

The type to encode.
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fn bytes_encode(item: &Self::EItem) -> Result<Cow<'_, [u8]>, BoxedError>

Encode the given item as bytes.

Auto Trait Implementations§

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impl<O> Freeze for U32<O>

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impl<O> RefUnwindSafe for U32<O>
where O: RefUnwindSafe,

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impl<O> Send for U32<O>
where O: Send,

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impl<O> Sync for U32<O>
where O: Sync,

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impl<O> Unpin for U32<O>
where O: Unpin,

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impl<O> UnwindSafe for U32<O>
where O: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

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