Struct heed_types::SerdeBincode

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pub struct SerdeBincode<T>(/* private fields */);
Expand description

Describes a type that is Serialize/Deserialize and uses bincode to do so.

It can borrow bytes from the original slice.

Trait Implementations§

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impl<'a, T> BytesDecode<'a> for SerdeBincode<T>
where T: Deserialize<'a> + 'a,

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type DItem = T

The type to decode.
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fn bytes_decode(bytes: &'a [u8]) -> Result<Self::DItem, BoxedError>

Decode the given bytes as DItem.
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impl<'a, T> BytesEncode<'a> for SerdeBincode<T>
where T: Serialize + 'a,

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type EItem = T

The type to encode.
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fn bytes_encode(item: &'a Self::EItem) -> Result<Cow<'_, [u8]>, BoxedError>

Encode the given item as bytes.
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impl<T> Send for SerdeBincode<T>

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impl<T> Sync for SerdeBincode<T>

Auto Trait Implementations§

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impl<T> Freeze for SerdeBincode<T>

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impl<T> RefUnwindSafe for SerdeBincode<T>
where T: RefUnwindSafe,

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impl<T> Unpin for SerdeBincode<T>
where T: Unpin,

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impl<T> UnwindSafe for SerdeBincode<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

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