crypto_bigint

Type Alias U384

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pub type U384 = Uint<{ _ }>;
Expand description

384-bit unsigned big integer.

Aliased Type§

struct U384 { /* private fields */ }

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impl U384

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pub const fn split(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number in half, returning its high and low components respectively.

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impl Encoding for U384

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type Repr = [u8; 48]

Byte array representation.
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fn from_be_bytes(bytes: Self::Repr) -> Self

Decode from big endian bytes.
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fn from_le_bytes(bytes: Self::Repr) -> Self

Decode from little endian bytes.
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fn to_be_bytes(&self) -> Self::Repr

Encode to big endian bytes.
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fn to_le_bytes(&self) -> Self::Repr

Encode to little endian bytes.
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impl Split for U384

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type Output = Uint<{ <$name>::LIMBS / 2 }>

Split output: high/low components of the value.
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fn split(&self) -> (Self::Output, Self::Output)

Split this number in half, returning its high and low components respectively.
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impl SplitMixed<Uint<{ <$name>::LIMBS / 2 }>, Uint<{ <$name>::LIMBS / 2 }>> for U384

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fn split_mixed(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number into parts, returning its high and low components respectively.
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impl SplitMixed<Uint<{ U64::LIMBS * $size }>, Uint<{ <$name>::LIMBS - U64::LIMBS * $size }>> for U384

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fn split_mixed(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number into parts, returning its high and low components respectively.
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impl SplitMixed<Uint<{ U64::LIMBS * $size }>, Uint<{ <$name>::LIMBS - U64::LIMBS * $size }>> for U384

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fn split_mixed(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number into parts, returning its high and low components respectively.
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impl SplitMixed<Uint<{ U64::LIMBS * $size }>, Uint<{ <$name>::LIMBS - U64::LIMBS * $size }>> for U384

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fn split_mixed(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number into parts, returning its high and low components respectively.
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impl SplitMixed<Uint<{ U64::LIMBS * $size }>, Uint<{ <$name>::LIMBS - U64::LIMBS * $size }>> for U384

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fn split_mixed(&self) -> (Uint<{ _ }>, Uint<{ _ }>)

Split this number into parts, returning its high and low components respectively.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 48 bytes