socket2/sockref.rs
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use std::fmt;
use std::marker::PhantomData;
use std::mem::ManuallyDrop;
use std::ops::Deref;
#[cfg(unix)]
use std::os::unix::io::{AsFd, AsRawFd, FromRawFd};
#[cfg(windows)]
use std::os::windows::io::{AsRawSocket, AsSocket, FromRawSocket};
use crate::Socket;
/// A reference to a [`Socket`] that can be used to configure socket types other
/// than the `Socket` type itself.
///
/// This allows for example a [`TcpStream`], found in the standard library, to
/// be configured using all the additional methods found in the [`Socket`] API.
///
/// `SockRef` can be created from any socket type that implements [`AsFd`]
/// (Unix) or [`AsSocket`] (Windows) using the [`From`] implementation.
///
/// [`TcpStream`]: std::net::TcpStream
// Don't use intra-doc links because they won't build on every platform.
/// [`AsFd`]: https://doc.rust-lang.org/stable/std/os/unix/io/trait.AsFd.html
/// [`AsSocket`]: https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsSocket.html
///
/// # Examples
///
/// Below is an example of converting a [`TcpStream`] into a [`SockRef`].
///
/// ```
/// use std::net::{TcpStream, SocketAddr};
///
/// use socket2::SockRef;
///
/// # fn main() -> Result<(), Box<dyn std::error::Error>> {
/// // Create `TcpStream` from the standard library.
/// let address: SocketAddr = "127.0.0.1:1234".parse()?;
/// # let b1 = std::sync::Arc::new(std::sync::Barrier::new(2));
/// # let b2 = b1.clone();
/// # let handle = std::thread::spawn(move || {
/// # let listener = std::net::TcpListener::bind(address).unwrap();
/// # b2.wait();
/// # let (stream, _) = listener.accept().unwrap();
/// # std::thread::sleep(std::time::Duration::from_millis(10));
/// # drop(stream);
/// # });
/// # b1.wait();
/// let stream = TcpStream::connect(address)?;
///
/// // Create a `SockRef`erence to the stream.
/// let socket_ref = SockRef::from(&stream);
/// // Use `Socket::set_nodelay` on the stream.
/// socket_ref.set_nodelay(true)?;
/// drop(socket_ref);
///
/// assert_eq!(stream.nodelay()?, true);
/// # handle.join().unwrap();
/// # Ok(())
/// # }
/// ```
pub struct SockRef<'s> {
/// Because this is a reference we don't own the `Socket`, however `Socket`
/// closes itself when dropped, so we use `ManuallyDrop` to prevent it from
/// closing itself.
socket: ManuallyDrop<Socket>,
/// Because we don't own the socket we need to ensure the socket remains
/// open while we have a "reference" to it, the lifetime `'s` ensures this.
_lifetime: PhantomData<&'s Socket>,
}
impl<'s> Deref for SockRef<'s> {
type Target = Socket;
fn deref(&self) -> &Self::Target {
&self.socket
}
}
/// On Windows, a corresponding `From<&impl AsSocket>` implementation exists.
#[cfg(unix)]
#[cfg_attr(docsrs, doc(cfg(unix)))]
impl<'s, S> From<&'s S> for SockRef<'s>
where
S: AsFd,
{
/// The caller must ensure `S` is actually a socket.
fn from(socket: &'s S) -> Self {
let fd = socket.as_fd().as_raw_fd();
assert!(fd >= 0);
SockRef {
socket: ManuallyDrop::new(unsafe { Socket::from_raw_fd(fd) }),
_lifetime: PhantomData,
}
}
}
/// On Unix, a corresponding `From<&impl AsFd>` implementation exists.
#[cfg(windows)]
#[cfg_attr(docsrs, doc(cfg(windows)))]
impl<'s, S> From<&'s S> for SockRef<'s>
where
S: AsSocket,
{
/// See the `From<&impl AsFd>` implementation.
fn from(socket: &'s S) -> Self {
let socket = socket.as_socket().as_raw_socket();
assert!(socket != windows_sys::Win32::Networking::WinSock::INVALID_SOCKET as _);
SockRef {
socket: ManuallyDrop::new(unsafe { Socket::from_raw_socket(socket) }),
_lifetime: PhantomData,
}
}
}
impl fmt::Debug for SockRef<'_> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("SockRef")
.field("raw", &self.socket.as_raw())
.field("local_addr", &self.socket.local_addr().ok())
.field("peer_addr", &self.socket.peer_addr().ok())
.finish()
}
}